Skeletons will do decent sustained damage over time (in boss fights for Having an extra 2 or 3 skeletons is not very impactful on gameplay. This stat is often overvalued by players as the effect of Increases the number of summons you are able to maintain and increases their However, you do not want to put too many points intoĬorpse Explosion as the mana cost quickly becomes too high. Should also be prioritised over +Skills – more mobility = faster runs!Īnd Bone Skills increase the radius of your Corpse Explosion, allowing Weapon to maximise the chances of a OHKO and a lot of damage-buffing auras.
This also means that you want a slower, hard-hitting This will result in maximumĮfficiency clearing. Ideally, you want to be able to telestomp a single monster andĪllow your Merc to perform a OHKO (instakill). Have mediocre damage and slow attack animations but an Act II Might MercenaryĬan hit very fast and hard (DO NOT use a Holy Freeze Mercenary which shattersĬorpses!!!). – which means you need to have a corpse handy to begin the “CE Chain”. Of skeletons, Corpse Explosion is your main source of damage by a large margin Is actually the top priority for Summoners! Despite having an impressive army Time so it isn’t worth investing stats into block. Your army of summons will draw monsters off you 99% of the Necromancers are very fragile, good positioning using teleport means that you Significantly weaker when there are more players in the game.ħ Frames = 56 FHR < Spirit + 10 FHR Boots